Light has to be created has to be created by the user by using his Aera, unlike the rest of the Prime Elements (with exception of Darkness), which allow the user to use that element if it lies within his or her vicinity.
Another relevant difference with the other four Prime Elements is that the level of power that a player can achieve with Light is highly dependent on the user's feelings. The other four Elements rely on a physical attribute and can be enhanced by an external source, while Light and Darkness rely on the user's mind and soul. Light feeds on the user's positive feelings, emotions, memories, etc...Therefore, to train this element, players generally search for a feeling or a memory that brings happiness and joy to the user and therefore are able to perform Light techniques. If the user has too many negative feelings or memories, the learning of this element becomes difficult, nearly impossible if said feelings are very negative. Masters of this element are able to perform techniques with just by flashing that memory in their minds.
Light has a more defensive and supportive focus on it's learning stages, and as the user gains more experience, the more variety of attacks he can learn.
- Positivism: positive feelings are likely to strengthen this element's techniques.
- Darkness: as the opposite element, Darkness can be very powerful against Light. But this also means that Light can be very powerful against Darkness.
- Negativism: negative feelings are likely to hinder this element's techniques.