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Endless Utopia Online
EUO-Logo1
VRMMO Information
Kanji エンドリス・ユートーピア・オンライン
Romaji Endorisu yūtōpia onrain
Developer Ymir
Release Date ???
Genre RPG
Usable Hardware BridgeGear

Endless Utopia Online, (EUO for short) is a VRMMO developed by the company Ymir. It was released worldwide.

Background[]

The game was developed and released globally sometime between 2040 and 2050. The game uses the BridgeGear headset from Ymir which is considered one of the best headsets currently. It uses a new FullDive that provides the maximum level of realism in the game by tapping into a player's subconscious and transporting the player into new incredible levels of realism.

Virtual Reality Experience[]

As EUO is based on the core programming of ALO as a complete VRMMORPG, the system is capable of rendering the entire environment with incredible realism surpassing its predecessors. By stimulating nerves in the brain, it is possible to taste food, feel the wind and weather, move one's body, and live in the game as if it were an alternate reality. Still, it has several differences from its predecessors.

First, the system creates a virtual body with bones, organs, blood, etc. Therefore, players receive further damage if those organs are damaged. Second, pain is actually felt in any situation, as there is no Pain Absorption. Third, there is blood. Each time a player suffers damage, it's normal to bleed as a result. Therefore, the combat generally is won by the one capable of enduring more of the pain caused.

While playing, gamers still feel fatigued and hungry (even if their real bodies are not hungry), yet they can also eat in-game to dispel hunger in the real world, which has developed into a form of dieting for some people as a result.

Death System[]

Once a player dies in EUO, his body remains in the place it died for several minutes, until it finally disappears, shattering into hundreds of polygons. The player is revived, in the last city, town, establishment or similar where he has been before death. These places have a special place called the "Revival Station", where the player reappears.

If a player lost a limb, he gets revived without that limb, with a stump in its place. Mechanized prothesis exists in EUO, they are named Protomail, made of a special metal that cannot be used for Metal Control. The only exception being, for obvious reasons, the head.

If a player Outlaw is killed by the right type of player (for instance, a Knight), he is revived in prison or a dungeon where he is expected to remain to fulfill his sentence.

Ethics Code and Mature Content[]

Similar to its predecessors, SAO and ALO, EUO has an ethics code system which naturally censors mature content. Establishments such as brothels exist within the game, and they are populated by NPCs, but are only full-grown adults can visit these places. If a minor player tries to enter these establishments, he would crash against an invisible wall and will receive a warning message for trying.

That being said, sexual intercourse between minor players is not prohibited by the system.

Global Setting[]

Full article: Agea

The world in EUO is called Agea. This world is as big as real-life Earth, and also possesses many of the same climates, biomes, weather, fauna, plant life, etc...Agea is a fantasy world, completely unrelated to real-life earth, but mostly inspired on real-life history Europe and the middle-east during the Middle Ages, with politics, society, economics, and culture that most resembles that found during that period in time.

It should be noted, however, that approximately only a fourth of the entire world has been mapped and explored so far.

The coin used in all of Agea is named Denarius (plural: Denarii).

Politics and Society[]

The social and political structure found in the known regions of Agea is based around a Feudalism. Though there are some differences between each of the playable races, the basic structure remains the same, with commoners on the bottom of the social pyramid, then Knights, then Noble Houses, which are in turn sworn to the leader of their race.

Time and Weathers[]

Same as in real-life Earth, Agea has time depends on the area the player is.

The days and months are the same as in the real world, including leap years. This is because the planet is at the same distance from the Sun than the Earth is from its own Sun. The only real difference is the number of the year. Agea also has the same seasons as the Earth in real life.

Lore and History[]

Full article: Endless Utopia Online/Timeline

Gameplay[]

Initiation and Character Creation[]

It has to be pointed out the fact that EUO has been programmed so that only people with 14 years and beyond can play EUO.

Upon opening signing into the game, the player just needs to input their Avatar name. The name is programmed so that it fits the European-fantasy setting of EUO. It should be pointed out that all the players' avatars have anthropomorphic bodies, but their characteristics change according to their race. The player apparently will have their game avatar set up according to the player's real-life appearance. Players can customize their characters to their liking. The sex of the player's avatar will be the same as the player in real life by default, and the player cannot change it no matter what.

Seven Playable Races[]

There are seven playable races in EUO, six of which can be chosen by the player, with the seventh, Hybrids, being the only race that is randomly generated by the system. When this happens, the system randomly mixes the race chosen by the player with any of the other five. All the races them have human-like (anthropomorphic) bodies. Their difference is mainly in their abilities as players, and sometimes in their physical characteristics. Each race has their own respective customs and traditions.

Each race has a different form of government. The choosing of the leader is different in each race. All players with "Leader" status has certain powers that other players do not possess. For instance, they can banish a player from their territory, marking him as an Outlaw. They also administer the funds taken by taxes and the relationships with other races, among many other things. Another very important aspect is that if the leader dies, he loses his right to become the leader ever again. The player also loses some of his power (which they can recover after training).

Generally, players work and play for their own race, but any player can work for any faction.

The seven playable races are:

  • Dracos: Dracos are the raging beasts, with an affinity for the element of Fire. They are lead by the Dragon King.
  • Fairies: Fairies are the calm and serene spirits, with an affinity for Light. They are lead by the Celestial Triumvirate.
  • Fiends: Fiends are the strange and mysterious beings with a strong link to Darkness. They are led by the Emperor of Darkness.
  • Nymphs: Nymphs the changing and adaptable creatures from the sea, with an affinity to the element Water. They are ruled over by the Grand Prince.
  • Terrans: Terrans are the unstable, yet unbreakable and brave beings with an affinity with the element EUO. They are governed by the Terran Senate, which itself is presided over by the Daitoa, a Terran who is chosen by the Senate.
  • Avians: Avians are the flying spirits, with a high affinity to the element Wind. They are organized as a Confederation, and led by the Council of the Four Winds.
  • Hybrids: Though rare to happen, Hybrids are the result of the combination of two different races into one being. This makes Hybrids a force to be reckoned with. They can fight for either side. These hybrids are randomly and rarely generated from new players when they choose their race. Even when they are rare to happen, a Hybrid between races with an opposed elemental affinity is even stranger.

After the race is selected, they will be spawned in the race's realm capital. The skills are developed by the player's own abilities and by training.

Combat[]

Parameters[]

There are no levels nor skills for players. Every player is free to create and train his own fighting style and techniques. The player can also use standard techniques already inside the game.

There are many factors that go into calculating damage. Factors include player level and skill, weapon power, and where damage is received (as players don't have Health Points, their life is tied to their resistance to attacks). Weapon bonuses also affect damage output, as well as an enemy's resistance to certain weapons. There are no status effects in EUO, except those caused by Aera.

It should be noted that there is no magic in EUO, but rather techniques, skills or abilities.

Aera[]

To use any technique, it is necessary to use Aera (also called Energy), which is the life force of all beings inside the game. By drawing it out, an individual is able to manipulate it and use it outside the body, and so, be used for techniques. Living beings are capable of performing many superhuman feats by using this energy. Those entities or players who run out of Energy, die.

Aera is created when the Physical Energy of the player is combined with the Spiritual Energy of the player. These two energies becoming more powerful will, in turn, make the created Aera more powerful.

The amount of Aera an entity has is not indicative of its power, but rather, of the entity's experience and abilities. Meaning in a fight between two individuals, the quantity of Aera does not determine who the winner will be. What determines the winner, rather, is how one individual uses his/her energy in conjunction with his abilities, intelligence, and experience to defeat the other. In short, it's not how strong an entity is, it's rather what specifically an entity can do.

Aera is not limitless since all players have a max capacity of energy that they can form and use before it runs out and they need to rest to replenish it. With practice, the quantity can be extended.

To grasp Aera, one must first know and have good control over the Five Basic Principles, which are learned in the following order:

  • Aera Shroud: maintains Aera close to the body, strengthening it for defense.
  • Aera Sense: the ability to sense Aera from other beings.
  • Aera Null: shuts the flow of Aera, useful to be undetected and to relieve fatigue.
  • Aera Release: enables the user to use a bigger amount of Aera than Shroud, especially to focus it into an attack.
  • Aera Apply: the specific manner in which Aera has to be manipulated to perform a specific technique.

These principles can be derived or combined into the Advanced Principles.

Once one has fully grasped these principles, one can learn techniques. Techniques are classified into two large groups, which at the same time are subclassified into different subgroups.

Elemental Bending[]

Full article: Elemental Bending

Elemental Bending deals with changing the physical properties of Aera into one or several elements. Elements are essentially the "natural capabilities" of Aera Users. Each race has a natural affinity for a certain element. However, a player can train and learn how to manipulate one, two or even more elements. A player can also learn to transform an element into a more advanced one, or to combine two elements to create another. Lastly, a player can also learn to create a new Element that does not exist in real-life nature.

Energy Bending[]

Full article: Energy Bending

Energy Bending allows any sentient being to manipulate Aera in different ways, such as enhancing one's physical capabilities, summon weapons or other beings, manipulate substances, create illusions, among other capabilities. Inside this category are included any techniques that do not include Elemental Bending, since they simply usage Aera with no elemental infusion. There are a total of six forms of applying Aera by Energy Bending, and each player has an affinity for one category.

Weapons[]

Combat has a constituted ranged and melee focus. There are millions of weapons to use in EUO. Among them: swords, lances, shields, daggers, knives, projectile weapons, bows and arrows, scythes, axes, warhammers, quarterstaffs, whips and many more. The choice and skill of a player with a weapon depends on his preference, ability, and adaptability. There are no weapons of exclusive use of a single race.

It should be pointed out that there are no firearms in EUO. However, Aera Channeller exist, which look like real-life guns.

Non-Playable Characters[]

Fauna[]

Full article: List of Fauna in EUO

Including those animals that exist in real life, three are other thousands of different species in EUO. These typically serve as monsters for players to defeat and gain experience from battle. Once the animal is dead it's possible to scavenge the corpse for materials that can be sold in the market.

It is possible for anyone to tame some of these animals, and train them to perform certain tasks or respond to certain commands. The level of training also depends on the animal's intelligence. Some species are easier to tame than others. Also, the race of the tamer could be a factor in the bonding between them, the most relevant example being that Dragons can only be tamed by Dracos or half-Draco hybrids.

Those who domesticate an animal are referred to as "Beast Tamer", while the animal is referred to as "Tamed Beast".

Non-Playable Races[]

Full Article: List of Non-Playable Races in EUO

There are several hundred different races scattered across Agea. These serve mostly as monsters for players to kill and gains experience, as they are mostly considered dangerous for players. They are typically smarter than animals, but not as much as other AI characters. They typically rely on weapons to fight, but some may be capable of using Aera in combat. Some of these monsters are goblins, hobgoblins, Orcs, ogres, giants, among others.

AI Characters[]

The last group of NPCs is formed by members of the seven playable races that are not players. In other words, they are characters that exist within the world of EUO long before any of the players joined the game. This group includes, but isn't limited to: members of nobility, knights, shop owners, peasants, and many others.

Unlike top-down AI, which has a preprogrammed answer to certain questions, EUO's AI characters have a preprogrammed personality and are capable of deep thought, so their dialogue and actions are linked to their personality. They are capable of holding long conversations about certain subjects, forming friendships, falling in love, having ambitions, among many other things. Their level of thinking and acting is comparable to that of a real-life human or an Underworld resident. This notably blurs the line between player and AI, while at the same time creating a more immersive experience for the players. The only real difference between players and AI characters being the fact that the latter believe the world of Agea to be real, and players know that the world they inhabit isn't real.

Their abilities depend on the task they are programmed to perform. AI Knights are programmed to fight and command soldiers. Lords are tasked with governing their land and to follow their superiors. Merchants trade with players and other NPC characters, innkeepers attend and serve travelers who stay in their inn, etc...

One of the most distinctive characteristics of some AI Characters is that some of them are over thousands of years old, so they have encyclopedic knowledge about lots of aspects of EUO. They have over a millennia of knowledge about techniques, history, lore, and lots of hidden secrets.

Guilds, Organizations, and Societies[]

Guilds are implemented and heavily recommended in EUO. There are two types of guilds: the ones which work for certain factions and the mercenary guilds, which work for any faction. In Race Guilds, just players of that race or Hybrids of that race are allowed to join. On Mercenary Guilds, since their only loyalty is to coin, any typically, players from any race are free to join.

In EUO, there are also millenary Societies that work almost the same as guilds. However, these organizations are not created by players, while Guilds are.

Each guild/society may also have special requirements to join and/or a special ritual of initiation.

Trivia[]

Navigation[]

Races of Endless Utopia Online
Seven Playable Races Avians - Dracos - Fairies - Fiends - Hybrids - Nymphs - Terrans
Aera Arts
Five Basic Principles Shroud - Sense - Null - Release - Apply
Advanced Principles Enfold - Focus - Point
Energy Bending Alteration - Transmutation - Emission - Manipulation - Conjuration - Illusion
Elemental Bending Elemental Control - Elemental Augmentation - Elemental Combination - Elemental Creation
Six Prime Elements Light - Fire - Earth - Wind - Water - Darkness
Secondary Elements Air - Cloud - Dust - Ice - Lightning - Magma - Metal - Nature - Sand - Scorch - Sound - Steam - Stone - Sun
Artificial Elements List of Artificially Created Elements
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