Evoked Legends Online

Evoked Legends Online, or ELO, is a VRMMORPG released to Japan on July 1st, 2067.

Setting
"The year is 2099. The entire world is in a battle called the War of Conquerors. Countries are fighting on either side of the two factions trying to gain control of the Earth. The two factions fighting are the World Empire and the Horizon Conglomerate. One seeks unity while the other seeks freedom. As the fight raged on, both sides were always looking for ways to increase their firepower. Deciding that futuristic technology wasn’t enough, they turned to the magic items and sorcery techniques of centuries past. And now, the ancient spellbooks and runes of old have been found and their users have allowed creatures from various myths, folktales, and beliefs to enter the world. These strange and peculiar beings have been hidden from the world for centuries, and their very existence is enough to make some shiver. But the real question is, will these ancient and powerful beasts combined with mankind’s ever-advancing technology turn the tide of the war?"

-Game description

Technology and Realism
The game, made by Virtechs, is a large step forward for the immersive gaming industry. Aside from an advanced lag-free, extremely high-quality FullDive technology via the new ApexGear, the game also offers gameplay via augmented reality, by letting one project one’s avatar into specific places via the virtual space connected to that area, or by one going into those spaces and accessing the virtual space counterpart connected to it. It is also one of the few games that let one convert in-game currency into real-world money. Because of this, in-game banks are heavily guarded, and in-game police forces are quick responders. The ELO world is based off the real world, with all major cities copied as accurately as possible along several other locations nonexistent in the real world that are required for the story of ELO.

Species
In-game, there are several types of creatures that inhabit the world. They are categorized into 26 different species. Playable species are in bold, while rare species are in italics. Rare playable species have a chance to be given only if the "random" option is chosen upon character creation.
 * Human - The most basic species, with no specific weakness or enhancer.
 * Vampire - A bloodsucking creature of the night with more strength, speed, and regeneration. They are weak to light, garlic, etc, and enhanced by taking in blood from an external source.
 * Gorgon - Snake-like species that specializes in illusion, status effects, and have special vision. They have no specific weakness or enhancer.
 * Dragon - Large, scaled creatures with the potential to fly and/or spit out a dangerous substance or energy. They have no specific weakness or enhancer.
 * Dragonborn - Humanoid descendants of the Dragons, this species excels in using their ancestors' power. They can partially turn into dragons themselves, but it takes an immense amount of energy. They have no specific enhancer.
 * Elf - Woodland humanoid creatures with pointed ears, this species excels in magic and light weaponry, along with their greater vision, hearing, and speed. They have relatively low health, and they have no specific enhancer.
 * Hybrid - A combination of two normal creatures or two other species, Hybrids have the advantage when their combination is unknown. Their senses and attributes vary, along with their weaknesses and enhancers.
 * Dwarf - Blessed with intelligence to make up for their small size, Dwarves are hefty craftsmen who easily understand modern technology along with alchemic mechanisms. They have no specific weakness or enhancer.
 * Beastial - Like a Hybrid, this species is a combination of two creatures, however they always look like a human with the ears, teeth, claws, and tail of the animal they are fused with. They vary weakness or enhancer.
 * Chimera - While Hybrids and Beastials are two creatures, Chimeras are wild combinations of three creatures or more. Manticores and Sphinx are examples. They vary in weakness and enhancer.
 * Machina - Life-like robots created by join efforts of Human and Dwarf, Machina are androids with more strength, speed, hearing, and vision than normal humans. They have no specific weakness or enhancer.
 * Treant/Ent - Enchanted walking trees, Treants/Ents can be a blessing or a curse to whomever encounters one. They know magic to a certain degree. They are naturally weak to fire, and are enhanced by water and light over a period of time.
 * Phantasma - Phantasma are spirits that maintain a corporeal, human-like form. They can make themselves intangible or invisible, but the latter heavily drains them of their ability to maintain their body. They also have control over magic, to some degree. They are weak to bright lights, and have no specific enhancer.
 * Giant - As the name implies, Giants are huge, humanoid beings that have immense strength, but have an extremely small amount of intelligence. They have no specific weakness or enhancer.
 * Orc - A race that mostly relies on brute strength and fear, the Orcs are excellent fighters and strongmen. They also have a stronger sense of smell. They have no specific weakness or enhancer.
 * Troll - A strangely populous race of varying size and skin color, trolls are not often credited for their intelligence, but make for good workers and infantry. They have no specific weakness or enhancer.
 * Skeleton - A reanimated body that has the power to walk and fight, sometimes speak. They have only bones and no flesh. There is no specific weakness or enhancer for them.
 * Zombie - A reanimated body that has the power to walk and fight, and barely speak. They sometimes have missing pieces of flesh and missing bones. There is no specific weakness or enhancer for them.
 * Slime - A clump of living goo, usually with the properties of quicksand. They have no specific weakness or enhancer.
 * Cetus - Abnormal monsters from the sea, though not all are carnivorous or hostile. Their weaknesses vary, and have no specific enhancer.
 * Void Husk - Only ever seen in the wastelands on alternate magic planes, Void Husks are empty, soulless shells that attack any living thing upon detection. They have no weakness or enhancer.
 * Deathbringer - A highly destructive and rare kind of creature with extremely dangerous damage potential. Examples are Cthulu and the Hydra. Their weaknesses and enhancers vary.
 * Incubus/Succubus - Humanoid creatures with devil-like horns, wings, and tails, Incubi/Succubi have better strength and speed than normal humans. They are weak to divinity, and are strengthened by desire of something (They have a limit on their power, however).
 * Ascendant - Manifestations of a natural force or energy like fire, water, or nature. Ascendants are spiritual beings with almost no material form, but can be dealt with by magic. Their weaknesses and enhancers vary.
 * Progenitor - Known as the "gods" of each species, Progenitors are the most powerful beings in the entire game. Their weaknesses and enhancers vary.
 * Nephilim - The most difficult creature to attain in ELO, Nephilim are the offspring of Angel and Demon, granting them the attributes of both. They are enhanced by and weak to divine and demonic. They can be killed almost instantly with Qeres.

Death System
The death system in-game works like this: when one dies, his/her character’s “soul” is transferred to a new body that was previously AI controlled. This new body’s features change to mirror initial character creation perfectly, although the starting sequence should be entirely different. The initial “soul” of the original character is transferred into an existing AI NPC and the player now controls that body. As for the original body of the player, it will remain where it died until moved, move around as a zombie or skeleton, or decompose into the land. It is possible to access a dead character’s inventory by any player as long as they’re in extremely close proximity with the body and there is nothing in between the player and the body (besides air).

Pain System
Pain experienced in the game depends on which race your character is. If the player’s race is human, then that player will experience that exact same amount of pain as if it was real life. If the player’s race is Machina or Dragonborn, then the pain felt will be lessened due to the races’ naturally stronger defense. Of course, there are several things in-game that lessen the pain and damage taken from attacks. Body armor and adrenaline pills will dull the feeling of pain to some degree.

Weaponry
The majority of real world firearms along with an equal amount of weapons from the medieval age and fictional weapons were all brought into the game at the same time. There is no need for a DLC, as all game content is free and updated regularly. Conventional weapons, such as pistols, rifles, and shotguns, are all included. Unconventional weapons, such as magic swords, railguns, and orb launchers also exist in the game. The massive amount of weaponry options was meant to give the players as much freedom as possible within the game, letting them choose their own path with any weapon desired. For most weapons, their full capabilities are unlocked from the start, letting any player use it to its full potential. To keep a weapon from being boring, as one increases weapon rank, tutorials on how to use the weapon are unlocked along with attack suggestions, giving tips to the players using them.