Talk:Jinx/@comment-3250527-20140914191200/@comment-3514924-20140914192327

In the beginning of any MMO, there are almost always a large number of glitches that are, over the time of the MMO, addressed and fixed, much like this wiki. That being said, it would make sense that ALO would have glitches that early players of the game would encounter. I apologize if it has been happening a lot with other contributers, but some of my characters were also some of the few players who first played ALfheim Online. The point in not putting mojibake is that the item was not corrupted when it was transfered from SAO to ALO, giving way to the following possibilities:  that Orenmir also existed somewhere in ALO and, because of the simularity between the two coded versions of the weapons, the system was able to automatically repair the weapon's coded signature. Another possibility is that Orenmir's SAO code was identical to another item in ALO's coding and the end result was that the ALO item was deleted and the system decided to accept Orenmir's coding instead. Yet another explanation was that Orenmir was originally a DLC item that Kayaba somehow managed to add to both SAO and ALO. Reminder: as stated in canon, both ALO and SAO's systems were extremely simular to each other. If any of my other pages have system glitches that you would like explanations for, please feel free to let me know. I am in agreement with the statement that both SAO and ALO were created to be fair, with no one character having an unfair advantage over the other. So, if you feel as if one of my characters or weapons is violating that statement, let me know.