Evoked Legends Online/Damage Types

UNFINISHED Weapons in Evoked Legends Online have three main types of damage, Kinetic, Magic, and Elemental, which split further into more damage types.

Sunder/Slash
Damage dealt by splitting things apart, usually through swords or similar weapons.

Impact/Crush
Pierce damage is the damage dealt through pointed objects thrust into something, like lances or bullets. Impact damage, also called Crush damage, is the kind of damage from blunt surfaces being slammed onto something, like hammers and shields.

Mana/Lifesteal
Magic damage is split into five categories: Angelic, Demonic, Soul, Arcane, and Mana. Angelic and Demonic are polar opposites, and both deal high amounts of damage to each other. Soul-type damage hurts the target's mental and emotional state, and can make them lose the will to fight along with making them feel extremely weak without any physical damage to their bodies. Arcane-type damage is pure condensed magic energy. The results of being hit vary from simple knockback, to complete disintegration, depending on the amount concentrated. Mana damage, also called lifesteal, refers to removing the very life-force of the target, and usually adding it to the user's own life, thereby increasing their amount of health. Draining enough life from an opponent will kill that opponent, and adding too much life to oneself would cause an overload. A health overload is when a person has too much vitality that the body cells cannot handle it, causing a systemic organ collapse.

Void
Elemental damage is split into eight types: Burn, Shock, Freeze, Nuclear or Radioactive, Venom, Radiant or Light, Shadow or Darkness, and Void. Burn damage is intense heat that constantly removes health. Shock damage is quick electricity that can paralyze and stun targets. Freeze damage lowers target defense and speed, making them easy prey. Nuclear or Radioactive damage mutates target cells to change, producing unexpected results. Venom damage drains health and target strength over time, and once spread throughout one's bodily system, can only be removed via antidote. Radiant or Light damage refers to intense heat and blinding light that can stun opponents. Shadow or Darkness damage refers to engulfing a target in absolute blackness, and also reducing their life force. Void damage is associated with nothingness and black holes, whereas it doesn't do any direct damage, and instead removes the hit area from existence. It is the hardest kind of damage to acquire or find.