Hazard ReBurst/Valvrave Archetypes

For some Hazard ReBurst players, their powers are derived from these Valvrave Archetypes. Instead of drawing upon an Entity's powers, they use these Valvraves to take on the world's threats. Valvraves are dependent on Rave Energy, an unknown energy with strange properties. Rave Energy can appear as a solid, crystalline substance, or an energy state with the ability to stack other elemental effects onto itself as the users please. Valvrave Players are randomly assigned, with no criteria for their selection. It should also be noted that changing Valvraves will not penalize the player, as each Valvrave requires the same amount of Rave Energy to equip and power without customization and modification.

Lore
The Valvrave Entity System was a man-made system derived from the sudden appearance of an unknown energy with strange properties. In an attempt to weaponize it against the dangers of the world, humanity began researching and developing another combat system utilizing this energy. The Valvraves were created as the answer, consisting of 6 different archetypes that a player can choose between and customize accordingly.

Valvrave 1: Modular Combat Unit
Valvrave Archetype 1, codenamed "Genten" (原点, Origin), is the baseline unit. It features a highly modular construction, allowing it to be customized for any purpose, though it has a lower limit than other units on specialization. It's the jack of all trades, the dependable all-rounder that anyone can default to. Most beginning players will choose this to experiment with the Valvrave System, then switch to another Archetype if they dislike the modular play-style.

Valvrave 2: Next-Generation Combat Unit
Valvrave Archetype 2, codenamed "Jōshō" (上昇, Ascension), is a more advanced version of Archetype 1. While it has less modularity, it is notably more proficient in manipulating raw Rave Energy as the user desires. This proficiency allows Archetype 2 to fight without the need for other weapons, as it can generate its own with the Rave Energy. Arguably, this could prove to be the most dangerous of the Valvraves. The ability to manipulate pure Rave Energy according to the user's will grants it an unpredictable edge in combat, allowing the user to vary their attacks and weapons at the snap of a finger.

Valvrave 3: Long-Range Bombardment Unit
Valvrave Archetype 3, codenamed "Hōhei" (砲兵, Artillery), is designed for long-range combat, with emergency close-range combat equipment. While designated as a "Bombardment" Unit, Archetype 3 is capable of wielding all long-range weapons. Energy cannons, sniper rifles, heavy assault rifles, shotguns, even a Rave Energy mortar. It accepts all long-range weapons and is designed with maximum compatibility for ranged combat. In a worst-case scenario, all Archetype 3 players will have access to a close-range melee weapon of some kind to fall back on in case an enemy slips past their ranged arsenal.

Valvrave 4: High-Mobility Assault Unit
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Valvrave 5: Medium-Range Defensive Unit
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Valvrave 6: Elemental Specialist Unit
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