Talk:Jinx/@comment-3250527-20140914191200/@comment-3514924-20140914200100

I am understanding of the fact that Kayaba did not create ALO, but that his game, SAO, was the basis for it. I am also aware as to when ALO was released. And, yes, I meant that my characters were among the first SAO Survivors to play ALO. Even a year after development, MMOs have been known to have system glitchs that players have been known to exploit without notifying the system's administrators. As for Kirito's items coinciding with items in ALO, I know from personal experience that weapon's coding is immensely different from items and even potions. Developers have to pack a lot more information in a weapon or other wearable content, allowing for a greater possiblity that some sections of the code can coincide with a simular game's item coding. In regards to the "Kayaba" possibility, we know that, even in the virtual world, Kayaba had a way to edit aspects of a game and carry around data. This can be seen as how Heathcliffs admin privilages were available in ALO and how Kayaba could give a program (The World Seed) to Kirito, even though it was not a part of the game and could be taken outside of the game. It may be that Kayaba created other items like this that could be transferrable over different games.

BTW: A Fool's Journey is not finished, I just copied it from my other quest page for the format. You are thinking of Bulls-Eye Pillager